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Archive for the ‘java’ Category

Core JAVA 2, Volume II Advanced

Posted by shadow on August 21, 2009

corjav2advThe seventh edition of Core Java 2, Volume II, covers advanced user-interface programming and the enterprise features of the Java 2 Platform, Standard Edition (J2SE). Like Volume I (which covers the most important language and library features), this book has been completely updated and revised for J2SE 5.0. All of the sample programs have been updated and carefully crafted to illustrate practical solutions to the type of real-world problems professional developers encounter.

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Core JAVA 2, Volume I fundamentals

Posted by shadow on August 21, 2009

corejav2The fifth edition delivers even more of the robust, real-world programs previous editions are famous for- updated to reflect JDK 1.3 deployment and performance enhancements. Volume 1 includes thorough explanations of inner classes, dynamic proxy classes, exception handling, debugging, the Java event model, Input/Output, and file management. For experienced programmers, Core Java 2, Volume 1-Fundamentals sets the standard-again!

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Advanced JAVA 2 Platform- How to program

Posted by shadow on December 1, 2008

advjav2Advanced Java 2 Platform How to Program is the first book in our Advanced How to Program series. We discuss Java technologies that may be unfamiliar and challenging to the average Java programmer. We structured each chapter discussion to provide the reader with an introduction to leading-edge and complex Java technologies, rather than provide a detailed analysis of every nuance of each topic. In fact, each topic we present could be a 600–800 page book in itself.

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Thinking In Java-3rd Edition

Posted by shadow on October 8, 2008

The most prominent feature of the book is its diligent and extremely thorough treatment of the Java language, with special attention to object design. (For instance, 10 pages of sample code show all of the available operators.) Some of the best thinking about objects is in this book, including when to use composition over inheritance. The esoteric details of Java in regard to defining classes are thoroughly laid out. (The material on interfaces, inner classes, and designing for reuse will please any expert.) Each section also has sample exercises that let you try out and expand your Java knowledge.

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Cutting-Edge Java Game Programming

Posted by shadow on October 8, 2008

Cutting Edge java game programming teaches you how to write incredible multiuser games for the Internet using the Java programming language. Lists the best Internet resources for game players and programmers. Includes arcade-style game creation tips: game loops, sprites, collision detection, and realistic movement. Details over 10,000 lines of highly optimized, reusable code. Highly recommended for game developers.

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Practical Java Game Programming

Posted by shadow on October 8, 2008

Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java’s strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.

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Mastering Enterprise JavaBeans 3.0

Posted by shadow on September 15, 2008

Even the most experienced EBJ and J2EE developers will need to relearn how to best use EJB to develop mission-critical applications. This author team of experts has taken their combined skills in architecture, development, consulting, and knowledge transfer to explain the various changes to EJB 3.0 as well as the rationale behind these changes. You’ll learn the concepts and techniques for authoring distributed, enterprise components in Java from the ground up.Covering basic through advanced subjects, Mastering Enterprise JavaBeans 3.0 is more than 50 percent new and revised.

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Data Structures And Algorithms in JAVA

Posted by shadow on September 12, 2008

This book is about data structures and algorithms as used in computer programming. Data structures are ways in which data is arranged in your computer’s memory (or stored on disk). Algorithms are the procedures a software program uses to manipulate the data in these structures. Almost every computer program, even a simple one, uses data structures and algorithms. For example, consider a program that prints address labels. The program might use an array containing the addresses to be printed, and a simple for loop to step through the array, printing each address.

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Java Threads-O’REILLY

Posted by shadow on September 12, 2008

This book is intended for programmers of all levels who need to learn to use threads within Java programs. The first few chapters of the book deal with the issues of threaded programming in Java, starting at a basic level: no assumption is made that the developer has had any experience in threaded programming. As the chapters progress, the material becomes more advanced, in terms of both the information presented and the experience of the developer that the material assumes. For developers who are new to threaded programming, this sequence should provide a natural progression of the topic.

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Java 2-The Complete Reference 5th Edition

Posted by shadow on September 12, 2008

This book covers all aspects of the Java programming language. Part 1 presents an in-depth tutorial of the Java language. It begins with the basics, including such things as data types, control statements, and classes. Part 1 also discusses Java’s exception-handling mechanism, multithreading subsystem, packages, and interfaces. Part 2 examines the standard Java library. As you will learn, much of Java’s power is found in its library. Topics include strings, I/O, networking, the standard utilities, the Collections Framework, applets, GUI-based controls, and imaging and so on…..

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